Cat Rambo ([info]catrambo) wrote,
@ 2007-07-24 08:34:00
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Current mood: contemplative
Entry tags:plotting, taos toolbox, walter jon williams

Taos Toolbox Notes, Part II

Walter on Plots

Plots are like Musical Movements

This is the Sean Stewart description of plotting: the symphonic theory of the novel. You can’t have fortissimo all the way.

  1. First movement is the sonata. Introduce the theme and then a variation on the theme in a second key, and then variations that blend the two.
  2. The second movement is usually slow, passionate, emotional. Very different than the first movement.
  3. The third movement is a lively scherzo or minuet.
  4. The fourth movement is a new theme that blends with the rest and then finishes with a boom! Themes appear and reappear here.

Types of Stories/Narratives

  1. The story of resolution, in which there is a problem, then attempts to resolve it, then either the failure or success of those attempts. Example: Nova by Samuel Delany.
  2. The story of revelation, in which the character must discover something, often about themselves. Examples: stories by James Joyce, H.P. Lovecraft’s "The Shadow over Innsmoth", Bob Shaw's“The Light of Other Days”.
  3. The story of character, in which the central character is put under pressure in order to show the reader what s/he is like. Example: “Lot” by Ward Moore.
  4. The story of paralysis, in which a passive character is not in control. This is usually not seen in genre fiction.
  5. Trick endings, which used to be a staple of science fiction.
  6. The story of decision, in which a character must make a decision. The trick is to surprise the reader with the result.
  7. The story of explanation, in which a character is puzzled until they figure the explanation out. Example: stories where the ending turns out to be “We are all living in a jar of Tang”.
  8. The mystery story, where a character must find out something that is hidden.

Stories can fit into multiple categories – you can blend and mix these as the themes of one’s story.

 

Some additional types of plots:

  • The “one damn thing after another” type story.
  • Deliberately unplotted, a technique which is for experts only. Examples: The English Patient (book, not film); Course of the Heart by M.J. Harrison.
  • An idea with variations. Examples: Heinlein’s juvenilia, particularly The Puppet Masters.

Avoid plot coupon stories: “First, get the Spear of Wanking, then the Cup of Congratulation, then travel to the Mountains of Metaphor for the Simile of Smiting." In a quest story, each stage changes the hero. You have to bring something to the formula that makes it unpredictable.

Ways of Plotting

  • The Daniel Abraham method – he sets a word limit, figures out 14 chapters, in which each chapter is four scenes of 1500 words each.
  • The Stephen Brust method – he doesn’t know what he’ll write, just starts and is charming and entertaining while he writes towards a big scene in the middle. If something is introduced in chapter three, it gets worked out three chapters from the end.
  • The Walter Jon Williams method – Like a multi-stage rocket or multi-act play, with one huge reversal in each stage. Work out the three or four big scenes in each stage and write towards those. Lather, rinse, repeat as necessary, with the biggest at the end.

Mickey Spillane example with a reversal in the last word.

 

One reason to have multiple people on stage is because that creates many, many options. (Connie).

 

Plot whole-heartedly – “If you’re going to bump it, thump it when you bump it.” (Gypsy)

 

Get really close to characters and they will behave in the ways they should.




(17 comments) - (Post a new comment)


[info]catrambo
2007-07-24 03:40 pm UTC (link)
I'd be curious to hear some additional ways of plotting, if people want to describe their process.

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[info]bittermint
2007-07-24 04:09 pm UTC (link)
Thank you for these notes! I especially like Sean Stewart's symphonic theory.

I'm adding this to my memories for future reference.

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[info]krisname
2007-07-24 04:11 pm UTC (link)
keep it coming. this is pure gold, baybee.

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[info]calico_reaction
2007-07-24 04:39 pm UTC (link)
You are MADE of awesome. Thanks so much for sharing.

The "one damn thing after another": is this plotting without a causal chain?

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[info]catrambo
2007-07-24 05:52 pm UTC (link)
Yup. The "this and then this and then that" plot rather than the "this so then that but then this" plot.

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[info]calico_reaction
2007-07-24 05:54 pm UTC (link)
Thanks! :)

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[info]silenceleigh
2007-07-24 06:12 pm UTC (link)
I think of plots and characters as a cobweb, and each character is connected to the others with multiple threads. One character moves and several others reach, and those farther out react to those reactions. Events that aren't character-generated (this generally comes in the form of larger, impersonal events--plagues, earthquakes, tax laws, etc) get tossed into the middle of the web and everyone reacts.

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[info]catrambo
2007-07-24 07:18 pm UTC (link)
How do you go about transferring that to paper? Do you sketch it out?

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[info]silenceleigh
2007-07-24 07:49 pm UTC (link)
Believe it or not, I keep it all in my head as I'm writing. How I perceive myself writing is drawing a thread through a constantly moving web of people and events, showing enough for the reader to get a glimpses of what else is going on, but following specific key characters or events or objects (which make the story actually comprehensible).

I don't recommend this method to anyone; it only works for me because I have a brain that works much better on the gestalt level than the detail level. And it's much more noticeable on larger writing projects than on short stories, where I'm often taking a slice of characters or events and not paying as much attention to the other threads.

The important thing for me is that the world is constantly in motion. However, it does make rewriting a little tricky. I'm coming up against that in the book I keep on meaning to get back to the rewrites of--I've introduced another POV character, dropped several other characters and their stories entirely, and *everything* shifts when I do that.

For instance, Wryly Cranky Character gets dropped, as does all of his subplots. But one of Cranky's subplots happens to involve a younger cousin who comes to find him after having vast cosmic power and the subsequent personality instability inflicted on her. That character befriends the younger sister of one of the POV characters, giving the sister a chance to prove that she's not merely the burden the POV character perceives her to be--and making it believable when the sister sacrifices herself to save someone else.

Without her in there, there's a big gaping hole in the web, and I have to figure out how to either repair the hole or figure out how else this particular character is going to get to these people, which involves altering her and possibly affecting how she goes about befriending the sister.

I'm not sure I'm explaining it very well. My brain is a little strange sometimes. :)

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[info]david_de_beer
2007-07-24 06:56 pm UTC (link)
>Trick endings, which used to be a staple of science fiction

used to?
never fear,
the age of regurgitation is here.
Joy.

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[info]catrambo
2007-07-24 07:17 pm UTC (link)
Heh, well. I think that it's significantly harder to do decent trick endings nowadays because so many of them have been done that it's hard to sufficiently bemuse the reader that s/he doesn't see them coming. I'm sure they are still valid in the field. :)

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[info]planetalyx
2007-07-24 07:18 pm UTC (link)
Cat,

I'm so glad you're posting these--what a great community service! Thank you very much.

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[info]countesslovlace
2007-07-25 04:48 am UTC (link)
Thanks for doing this. I'm going to let my writer's group know about your postings, if you don't mind.

The symphony model is very akin to what I remember reading in John Gardener's The Art of Fiction.

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[info]ann_leckie
2007-07-25 02:10 pm UTC (link)
The symphony model, I notice, requires leaving off the conclusion of the sonata movement, because the sonata form on its own is complete. (This is pre-coffee nitpicking, sorry.)

A movement in sonata form does indeed begin with one theme, then another in a different key (relative minor, often, or maybe a fifth up). This is usually repeated, just so it sticks in your head. The middle part is indeed a bunch of variations of both themes, modulating all over the place. The third part is what the example leaves off--we return to the first theme in the original key, and then head straight for the second theme--but this time it stays in the key of the first theme (you get the second, theme all major sounding if it was minor to begin with without the change to another key so we're very aware of the change but also very grounded in the original key), big cadence, and we're done. For my money, one of the clearest, most hearable examples would be the first movement of Schubert's fifth symphony. It's second theme isn't minor, though.

http://youtube.com/watch?v=iBF104ttig4

On my speakers it sounds like it was taped by someone sitting next to a flute, but hey.

If you did that in a novel, you'd never get to the other movements, which I imagine is why it got left off. But its an interesting structure in itself. Now I must ponder.

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[info]swan_tower
2007-07-28 03:20 pm UTC (link)
I think that structure is a good, clean one for trilogies -- you can see it very distinctly in the original Star Wars movies, which I usually grab as an example because they're so well-known.

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[info]ericjamesstone
2007-07-26 04:57 am UTC (link)
> The story of revelation, in which the character must discover something,
> often about themselves. Examples: stories by James Joyce, H.P. Lovecraft’s
> “The Light of Other Days”.

I can't be 100% certain, but I think that's probably supposed to be "Light of Other Days" by Bob Shaw, which can be found here: http://www.scifi.com/scifiction/classics/classics_archive/shaw/shaw1.html

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[info]catrambo
2007-07-26 03:00 pm UTC (link)
Yes, you're right! The Lovecraft example should be "The Shadow over Innsmouth". I'll fix the notes. Thank you!

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